One of the most distinctive traits about this genre is that its stories are often told in fragments, or maybe riddles and clues, sometimes without explicitly stating what the main plot is really about. For example, Tails of Iron takes from The Witcher in being largely story-driven, according to Bennett, which is not something that all Souls-like games do. Part of the allure of Demon's Souls and Dark Souls is having to manage an important resource that's used to attack, dodge, and parry, which can be lost in Tails of Iron, but the indie game makes up for it in other departments. With the stamina bar removed in Tails of Iron, there is more freedom of movement and action than other Souls-like titles, which makes combat more fluid and allows for a more immersive experience.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |